SYLLABUS

GS-2: Parliament and State legislatures—structure, functioning, conduct of business, powers & privileges and issues arising out of these.

Context: Recently, Parliament has passed the Promotion and Regulation of Online Gaming Bill, 2025.

More on the News

  • The Bill was introduced in the Lok Sabha on August 20, 2025, where it was passed the same day and subsequently cleared by the Rajya Sabha on August 21, 2025.
  • The Bill seeks to prohibit online money games and promote and regulate certain other online games.

Key provision of the Bill

Prohibition on online money games

  • The Bill also prohibits advertising and facilitating financial transactions for such games.  
  • It empowers the central government to block any information related to online money gaming services from public access.

Promotion of e-sports

  • The Bill empowers the central government to take steps for recognition and development of e-sports and online social games.
  • The central government may: 
    • create a mechanism for registration of e-sports and online social games, 
    • specify guidelines for conducting e-sports events, 
    • establish training academies for e-sports, 
    • incentivise promotion of e-sport technology platforms, and 
    • support initiatives that increase public access to safe social gaming content.

About an online money game

  • It is defined as an online game that involves a user paying money or other stakes in expectation of receiving monetary or other enrichment.  
  • This is irrespective of whether the game is based on skill, chance or both. 
  • “Online money gaming service” means a service offered by a person for entering or playing the online money game.

About E-sport

It is defined as an online game: 

  • Played as part of multi-sports events. 
  • Recognised under the National Sports Governance Act, 2025, 
  • It has an outcome determined solely by factors such as physical dexterity, mental agility, strategic thinking, or similar skills.
  • It involves organised competitive events conducted in multiplayer format and governed by pre-defined rules.  It may involve payment of registration fees and prize money. 

About the online social game

  • It means an online game offered solely for recreation, entertainment or skill development.  
  • It may involve payment of subscription or one-time access fees but must not involve any stakes or monetary gains in return of stakes.

Authority on Online Gaming

The central government may constitute an Authority with powers to: 

  • Determine whether an online game qualifies as an online money game.
  • recognise, categorise and register online games.  

Search and arrest without a warrant

  • The Bill empowers authorised officers to enter and search any place without a warrant.  
  • They may also arrest a suspect found during the search without a warrant.

Offences and penalties

  • Offering online money gaming services will be punishable with imprisonment for up to three years, a fine up to one crore rupees, or both.  
  • Advertising online money games will be punishable with imprisonment up to two years, a fine up to Rs 50 lakh, or both.  
  • Facilitating financial transactions for such services will be punishable with imprisonment up to three years, a fine up to one crore rupees, or both.  
  • The Bill specifies that offences of offering online gaming services and facilitating financial transactions for such games will be cognisable and non-bailable.

Significances of the Bill:

  • Curbing Social and Financial Harms: By banning Real Money Games (RMGs), the law seeks to prevent financial exploitation, addiction and social distress that have reportedly destroyed families and caused severe economic hardships.
  • Strengthening Consumer Protection and Governance: The law ensures strict government regulation instead of self-regulation by gaming companies, thereby safeguarding users against malpractices and frauds similar to chit fund scams.
  • Encouraging Safe and Regulated Alternatives: While prohibiting RMGs, the government promotes e-sports and skill-based gaming under regulated frameworks, balancing innovation in digital gaming with public welfare.
Source: 

Indian Express
PRS India
Live Mint

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